How it started | |
This Project started from a challenge to myself in doing real-time movable tank tracks in Blender Game Engine.
After accomplishing that goal, my understanding of Blender Game Engine grew along with my curiosity to learn how far I could go with Blender and the Game Engine alone in making a full game, while also learning to code.
New goals were set: learn the Game Engine further, find the limitations and try to overcome them, improve my skill in Blender as a modeler and use Blender as the sole software for all assets, scripts, textures, lights etc.
This is the result so far.
After accomplishing that goal, my understanding of Blender Game Engine grew along with my curiosity to learn how far I could go with Blender and the Game Engine alone in making a full game, while also learning to code.
New goals were set: learn the Game Engine further, find the limitations and try to overcome them, improve my skill in Blender as a modeler and use Blender as the sole software for all assets, scripts, textures, lights etc.
This is the result so far.
Features:
- good vehicle physics
- easy to adapt a new vehicle model to the physics system
- ballistic gun shots with auto gun adjustment to the target
- menu system where you can easily integrate a new vehicle or map
- fun to drive and adjust parameters like:
- easy to adapt a new vehicle model to the physics system
- ballistic gun shots with auto gun adjustment to the target
- menu system where you can easily integrate a new vehicle or map
- fun to drive and adjust parameters like:
- engine horsepower
- maximum rpm
- auto shift gear up and down rpm
- gear ratios
- vehicle weight (mass)
- drag and down-force
- rolling resistance
- suspensions and much more
What's next?
Some ideas still need to be polished but my goal is to develop something between a multiplayer tank game to a tank race game or both.
- more vehicles and maps
- better overall special effects and graphics
- optimizations (although this runs on a 2010 laptop with a modest Nvidia GT 425m at 60 to 90 fps, a lot can be done to improve
- implement an online multiplayer system (big task - need support)
- create an add-on for Blender to help customize a vehicle
- release a public demo
- ultimately try to improve Blender game engine itself (huge task - need a lot of support)
Most used resources:
tutorialsforblender3d.com
blenderartists.org
blender.org/manual/game_engine/index.html
blender.stackexchange.com/
blenderartists.org
blender.org/manual/game_engine/index.html
blender.stackexchange.com/
Related links: |